翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Ko rule : ウィキペディア英語版
Rules of go

The rules of go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these is the scoring method, together with attendant differences in the manner of ending the game.
While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result,〔(How to play Go ), British Go Association〕 so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition.〔(Interview with Zhu Baoxun ), Ranka Online. "The differences are more significant theoretically than practically. During the last 100 years no professional or amateur tournament has ever been stopped because of the differences of rules. In practice, the differences will cause problems only in very rare situations, maybe once in 10,000 games." — Zhu Baoxun, deputy chief arbiter of the First World Mind Sports Games, October 12, 2008.〕
This article first presents a simple set of rules which are, except for wording, identical to those usually referred to as the Tromp-Taylor Rules,〔(Comparison of Some Go Rules ), British Go Association〕 themselves close in most essential respects to the Chinese rules. These rules are then discussed at length, in a way that does not assume prior knowledge of go on the part of the reader. The discussion is for the most part applicable to all sets of rules, with exceptions noted. Later sections of the article address major areas of variation in the rules of go, and individual sets of rules.
== Basic rules ==
A set of rules suitable for beginners is presented here. In some respects, these differ from the rules most commonly used. However, the basic rules are simply stated, and provide a convenient basis on which to discuss differences in rulesets. The rules are studied more fully in Explanation of the basic rules below.
Two statements of the same basic rules, differing only in wording, are given here. The first is a concise one due to James Davies. The second is a formulation of the basic rules used for expository purposes in this article.
Except for terminology, the basic rules are identical to the (Logical Rules ) first proposed in their current form in September 1996 by John Tromp and Bill Taylor.〔(Super Ko ), Robert Jasiek〕〔(Commentary on Tromp-Taylor Rules ), Robert Jasiek〕 They are also quite close to the (Simplified Ing Rules ) of the European Go Federation, the only exception being the method of ending the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Rules of go」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.